Game Art - Exercise

28.03.2022 - 18.04.2022 (Week 1 - Week 4)
Jocelin Agustia (0345436)
Game Art - Bachelor of Design (Hons) in Creative Media
Exercise - World Creation




INSTRUCTIONS

Module Information Booklet

Exercises

As usual in the first week, we were briefed regarding our upcoming projects, for exercise we had to pick an existing game and create a new world. This module would work together with our Environment Design module. Below is the full instruction.

You are to choose a game that you intend to alter the art direction/aesthetics. (*note that you are not creating a game design, only art) Based on your choice you are to then create a world with collections of references and extract information/components that are shown in your mood board which explains the following:
  1. Time
  2. Era
  3. Ambiance and mood
  4. Back story
  5. Crisis
  6. Culture – design component representing their race, worship, colors, materials used, etc
  7. Ecosystem – who lives there, what do they do, animals, creatures, flora, etc
  8. Geolocation – plain, mountain pass, dungeons, temples ruins, highlands, sea, river, forest, etc.
  9. Architectural design – structure, monuments, relics, etc
  10. Resource – nuclear, oil, crystal, etc
  11. Genre – Horror, Comedy, Drama, etc
  12. Target audience – range max to 8 years
  13. Theme - (Fantasy – South East Asian) + Sci-fi, Post War, Post Apocalypse, Medieval, etc.
  14. Classes/hierarchy
  15. Transport – man-made, animal, hybrids, portals, etc.
You are to include South East Asian culture, folklore, or any unique component in your design. Your art style could be following any style as long as you alter it to define a unique style with functions and aesthetically pleasing.

Below is my proposal.

figure 1.1 World Creation Proposal


Comments

Popular Posts