Game Art - Exercise
28.03.2022 - 18.04.2022 (Week 1 - Week 4)
Jocelin Agustia (0345436)
Game Art - Bachelor of Design (Hons) in Creative Media
Exercise - World Creation
INSTRUCTIONS
Module Information Booklet
Exercises
As usual in the first week, we were briefed regarding our upcoming projects, for exercise we had to pick an existing game and create a new world. This module would work together with our Environment Design module. Below is the full instruction.
You are to choose a game that you intend to alter the art direction/aesthetics. (*note that you are not creating a game design, only art) Based on your choice you are to then create a world with collections of references and extract information/components that are shown in your mood board which explains the following:
- Time
- Era
- Ambiance and mood
- Back story
- Crisis
- Culture – design component representing their race, worship, colors, materials used, etc
- Ecosystem – who lives there, what do they do, animals, creatures, flora, etc
- Geolocation – plain, mountain pass, dungeons, temples ruins, highlands, sea, river, forest, etc.
- Architectural design – structure, monuments, relics, etc
- Resource – nuclear, oil, crystal, etc
- Genre – Horror, Comedy, Drama, etc
- Target audience – range max to 8 years
- Theme - (Fantasy – South East Asian) + Sci-fi, Post War, Post Apocalypse, Medieval, etc.
- Classes/hierarchy
- Transport – man-made, animal, hybrids, portals, etc.
You are to include South East Asian culture, folklore, or any unique component in your design. Your art style could be following any style as long as you alter it to define a unique style with functions and aesthetically pleasing.
Below is my proposal.
figure 1.1 World Creation Proposal
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