Character Design - Character Design Execution
09.11.2021 - 02.12.2021 (Week 12 - Week 15)
Jocelin Agustia (0345436)
Character Design - Bachelor of Design (Hons) in Creative Media
Character Design Execution
INSTRUCTION
Module Information Booklet
The final assignment required us to create a rendered version of our character, below are the details of the color scheme for my character's outfit.
figure 1.1 Color Scheme Explanation
Although I have decided on the pose, I still made some changes and changed the pose into the action of jumping.
figure 1.2 Pose Adjustment
figure 1.3 Different Expressions
figure 1.4 Long vs Short Robe Length
figure 1.5 Different Robe Material
During these weeks we don't have class as we are needed to continue on our own, so I consulted with Miss Anis via Discord and after some adjustments, below is the final result of my rendered character plus his splash art.
figure 1.6 Rendered_Draft
After the feedback given, I changed the eye color into a goldish color and also added more highlights for the flames.
figure 1.7 Final Rendered
FEEDBACK
Before Render
REFLECTION
- The balance is a bit off, modify it to the right a bit
- For the expression, look at Zhongli's eyes with the smirk
- The hair flow is already nice, it's almost mirroring the fan
After Render
- Try changing the eye color or make the red brighter
- You can also try adding highlights to the fire
REFLECTION
In order to create the splash art, I looked through a lot of Genshin Impact's splash art and I especially used Hutao's splash art as a reference. Truthfully, I had a lot of fun completing the rendered version of my character, although it takes a long time to finish it, I am still satisfied overall. i am very slow when it comes to rendering so I am glad that I could make it in time.
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