Environment Design - Exercise

28.03.2022 - 08.07.2022 (Week 14 - Week 15)
Jocelin Agustia (0345436)
Environment Design - Bachelor of Design (Hons) in Creative Media
Exercise - World Creation




INSTRUCTIONS

Module Information Booklet

Series of exercises where you are to choose a game/animation/movie that you intend to alter the art direction/aesthetics. (*note that you are not creating a game design, only art if you intend to choose game) Based on your choice you are to then create a world with collections of reference and extracting information/components that is shown in your mood board which explains the following:
  1. Time
  2. Era
  3. Ambience and mood
  4. Back story
  5. Crisis
  6. Culture – design component representing their race, worship, colors, materials used, etc
  7. Ecosystem – who lives there, what do they do, animals, creatures, flora etc
  8. Geolocation – plain, mountain pass, dungeons, temples ruins, highlands, sea, river, forest etc.
  9. Architectural design – structure, monuments, relics etc
  10. Resource – nuclear, oil, crystal etc
  11. Genre – Horror, Comedy, Drama etc
  12. Target audience – range max to 8 years
  13. Theme - (Fantasy – South East Asian/Anicient Civilization) + Sci-fi, Post War, Post Apocalypse, Medieval, etc.
  14. Classes/hierarchy
  15. Transport – man made, animal, hybrids, portals etc.
  16. You are to include South East Asian culture, folklore or any unique component to your design. Your art style could be following any style as long as you alter it to define a unique style with functions and aesthetically pleasing.
We were briefed on how we can collaborate this module with Game art, so below is the same proposal I  had with the Game Art module. 

figure 1.1 World Creation Porposal


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